This is a vignette that I created while taking the Vegetation and Plants for Games class at CGMA. In the class, I sculpted and textured atlases in Zbrush and Substance Painter. To model the plants, I used Maya and SpeedTree. Additionally, I created bark and some ground materials with Substance Designer. Overall I think this was a great way to learn some new foliage techniques. Next I'm planning to create a full forest scene with these assets.